« August 2006 | Main | October 2006 »

September 30, 2006

Here Are The Buzzwords From Mobile Gaming's Top Recruiter: Customize Don't Standardize

HERE ARE THE BUZZWORDS FROM MOBILE GAMING'S TOP RECRUITER: CUSTOMIZE DON'T STANDARDIZE
By MobileWirelessJobs / MobileContentJobs
September 2006


Marc MencherAs part of our HR Q&A interview series, MobileWirelessJobs recently caught up with Marc Mencher, founder of GameRecruiter.com, to learn more about his company's online talent acquisition practices in the mobile gaming vertical. The HR Q&A series is a featured column in MobileContent Careers. MWJ= MobileWirelessJobs.com; MM= Marc Mencher.

MWJ: Are resumes submitted on-line and off-line handled differently? Is it better for a candidate to submit his/her resume on-line?

MM: Resumes are always handled differently; whether they are submitted electronically or they are on the traditional fancy paper stock. Game companies tend to be more high-tech since they are technology companies, and their preferences learn more towards virtual submission (i.e. via online). Game companies use the latest and greatest software and database tools to keep their resume submissions organized so it does not clutter up their internal distribution. Once your resume is submitted, it is now in the hands of the Human Resources Department.

HR Departments usually receive many submissions for any number of jobs that it takes, on average, 2 months to sift through the results. That is why it is extremely important that you buzzword the impressive portions of your skill set out on your resume. The HR people who are screening the resumes usually know little to nothing about the game industry; they are not programmers, artists, producers, or designers. At the very most, the HR people conceptually understand the game development process but they probably don’t play games themselves.

MWJ: What percentage of local talent do you recruit versus relocated applicants?

MM: Mobile game companies’ first priority is to always find and hire the best talent for their team. That is why they tend to not be adverse to the relocation applicants. 70% of the candidates we place with our clients at GameRecruiter.com are usually relocated from different states. Obviously, if the game company can save money and not have to pay for relocation they will do so. Game companies are always looking for local talent to add to their teams. But the prime determinate for a company is the talent of the candidate, not the location.

MWJ: How quick is the turn around between sourcing the candidate, interviewing the candidate, offering the candidate a position, and hiring the candidate? Is this process any faster when the resume is submitted on-line vs. offline, or is there no difference?

MM: The cycle of finding the perfect candidate for our clients is not a fast one. The initial sourcing for candidates can take about 2–3 weeks. Coordinating a proper interview with the candidate/client can take up to 1-3 weeks. The offer can take 1-2 weeks. And don’t forget, then the candidate has the process of resigning from their current job if they are employed, thus adding more time to the process which is minimally 2 weeks. If relocation is a factor then it can also add an additional 2-3 weeks. So overall, the whole process takes about 2-3 months from start to finish. This is not unusual, even without using a recruiting service, when searching for a new job. One can expect the process to take several months.

MWJ: What can a candidate do to get noticed by HR when applying for a job?

MM: Customization is the key to getting your resume noticed by the HR Department. You should NEVER mass email out a generic resume to different prospecting game companies. By customizing your resume to the job advertisement of the game company, you can specify the buzzwords to be picked up by HR. HR has no idea when they review your resume that, because you reverse-engineered a GNU compiler, that skill could be useful for the open “PlayStation tools” position. If you didn’t use the word “PlayStation” in your resume, you’d be disqualified even though it would be obvious to any engineer reviewing your resume that you more than qualified for the job advertised. That is why you need to include in your resume the buzz words and action statements that you need to “sell yourself.” This helps guarantee there is never a disconnect on what you do as opposed to what you can do.

MWJ: What skills are in high demand right now?

MM: Java, Brew, J2MEE, are primary skills that an engineer will need. As cell phones move towards 3D technology, Artists with retro console experience (i.e. n64, ps1, GBA) are in high demand. We still see the need for 2D pixel artists, but the industry seems to be moving towards lowpoly 3D artists and animators in terms of art.

MWJ: What trends are you seeing in the Mobile games space?

MM: The mobile game space is moving to incorporating 3D graphics for simple games. There are more and more community driven games being made. Games are being sponsored by larger conglomerates and you can accumulate prize points for cash and merchandise. The casual game space and the wireless game space seem to be converging. And there is a new demand for original IP, pulling away from the typical model of pumping out ports of licensed IPs.

MWJ: What are the typical salary ranges for these positions?

MM: • Artist/Animator $25-75k base, depending on experience levels.
• Programmer $35-100k base, someone who has experience limited only to mobile will be on the lower end than someone who has console, casual and mobile, will demand a higher salary.
• Producer $45-100k, again depending on experience.
• Game Designer/Level Designer $45-100k base.
• Head of Studio/VP $120-200k base.
• Marketing and Sales $60-90k base with a sales targeted bonus program.

MWJ: Where geographically are most of the jobs located?

MM: The West Coast. Although you will find a number of mobile companies all over the United States, the most concentrated areas are the SF bay area and Los Angeles with Montreal, Canada for our friends in the north.

MobileContent Careers is the monthly eNewsletter of MobileWirelessJobs. Each issue contains one or more HR interviews of the top employers in the mobile content and wireless industries. These interviews help our candidates learn more about the companies listed on MobileWirelessJobs beyond what can be found in a job posting. Our research has shown that employers who participate in our HR interview receive a much greater resume response for their time and effort.

Slow Offers, Fast Recruiting Takes It Toll On Mobile Companies

SLOW OFFERS, FAST RECRUITING TAKES IT TOLL ON MOBILE COMPANIES
By MobileWirelessJobs / MobileContentJobs
September 2006

NEW YORK – Mark Henderson sat alone in his office. He believed he just witnessed thousands of dollars walk right out the door and he felt there was little he could about it. He's the hiring manager in a platform development area of a major wireless entertainment company based in Los Angeles and he's frustrated right now.

He spent months sourcing the right candidate to fill an immediate need in his department and low behold he found him. We'll call him Steve. He followed all the proper procedures with HR, conducted the proper background checks and was certain his company was ready to tender an offer. The problem was HR was too slow to give him the green light. When Mark placed that much anticipated follow-up call to Steve, he had long since accepted a similar position at a competitor company. A mere 10 days had elapsed since Mark first contacted Steve. Sound familiar?

The truth is Employers have less than two weeks to make an offer to top talent in the mobile industry before that narrow hiring window closes. Snooze and you lose. Hiring managers have become victims of HR's penchant of controlling the hiring process and bogging it down with red tape and non-crucial evaluation. This has adversely affected the bottom line for many mobile companies, particularly smaller organizations that really shouldn't require that many approvals to bring new talent on board.

"Its simply stunning to see the lack of urgency some staffing organizations have shown recently towards offering qualified candidates right now in the mobile industry," says Rob Salerno, President of Cinnamon Entertainment Group LLC and parent company of MobileWirelessJobs.com. "There's simply no upside to playing the wait and see approach once you've done all of your due diligence and you've sourced the right Candidate. The costs of reinventing the hiring cycle oftentimes completely outweighs the risk of making the offer. I strongly suggest that mobile employers create a short term performance based program for new hires and speed up the hiring process if they wish to remain competitive in today's labor market."

Does this mean it's a candidates market? "No, not necessarily," added Salerno. "Its depends on the position and the candidate. That said, we are also seeing Employers pre-screen some Candidates for skills and competencies that aren't even necessary for the actual position they are seeking. This sends mixed signals to the candidate that these skills will somehow be required for the job when in fact, these skills are not essential to the role. If you are going to cause any delays in the offer process, pick and choose your battles carefully. Learn all that you can quickly but make tough decisions. It doesn't always pay to wage pre-screen war." In fact, qualified Candidates who fail to see that written offer will quickly divert their attention elsewhere if the Employer appears to be stalling for no good reason.

Conversely, though, Candidates must do a much better job of creating succinct profiles so that Employers can close the gap on any loose ends that may cause them hesitation to make a job offer. "That is why you need to include in your resume the buzz words and action statements that you need to 'sell yourself.' This helps guarantee there is never a disconnect on what you do as opposed to what you can do," confirmed Marc Mencher, Founder and President of GameRecruiter.com. Employers spend an enormous amounts of time piecing together pertinent information about the Candidate that could easily be solved by having them deliver more detailed profiles. If you can do the job, you should provide Employers with the reasons why as well as solid numbers and anecdotal evidence to support your claim.

"This is why we have Podcast Net Videos today in mobile recruiting," Salerno noted. "Our candidates are not simply rehashing resumes but taking the steps necessary to discuss career milestones, budgets, and number of direct reports, as well as problem-action-result stories along with personal performance reviews in order to prove their qualifications for the job they seek." These videos create a sort of "canned interview" for the Employers that will save both parties time and money during the hiring process. MobileWirelessJobs offers Candidates the opportunity to send in their Net Videos on a confidential basis so that it can be shared with potential Employers when a position arises that matches their background.

The problem though still persists with mobile companies failing to act quickly on offering qualified candidates when the opportunity arises. In a recent survey conducted of 300 companies in the mobile wireless industry by MobileWirelessJobs, over 75% admitted that they had recently missed the boat on hiring qualified Candidates in the past quarter because there were too many internal snags in the decision making process. As the old adage goes, when you have too many cooks in the kitchen you can spoil the broth. As a result, an estimated $50 million of revenue was lost by these same companies during this period from projects that were delayed based solely on the lack of quality manpower.

Employers should also reduce the Candidate evaluation by committee approach as much as possible in order to streamline the decision making process and keep the focus within those individuals immediately impacted by the hire. Nonetheless, Employers would be prudent to place immediate hires in a probationary period that offers them the chance to attain immediate but realistic milestones yet still protects their investment and defines expectations, performance evaluation and paths to success.

Meantime, Mark Henderson is about to spend another three months searching for the right candidate to fill this crucial role on his team. He was quick to mention that he has seen a minimal attrition rate difference between a "quick" offer and what he termed a "diligence" offer from his experience. At his company, though, a "quick" offer has meant a little over two weeks and thus too slow. Still he sees the bigger picture. He cannot afford to sit back and become entangled in the cat and mouse game of getting approvals. He wishes his company would remove its own internal barriers and speed up the hiring process.

The true loss in this case is the enormous opportunity cost of slow hiring cycles in the mobile industry. Do not underestimate the value of human assets when you have a chance to add immediate value to your organization. Its a tough lesson but one that many mobile companies have recently had to pay.

MobileContent Careers is the monthly eNewsletter of MobileWirelessJobs. Each issue contains one or more HR interviews or HR Stories in the mobile content and wireless industries. These article help our candidates learn more about the companies listed and hiring trends trends listed on MobileWirelessJobs beyond what can be found in a job posting. Our research has shown that employers who participate in our HR interview receive a much greater resume response for their time and effort.

September 29, 2006

GameRecruiter.com: Wireless Producer, USA

GameRecruiter.com

Producer
East Coast

Our client is a major publisher and developer of Mobile / Wireless / Handheld games. They are a division of a well known and profitable game entity.

As Producer you will be responsible for envisioning and developing mobile games with the highest sales potential. You will manage teams of programmers, 2D/3D graphic artists, etc..

In this role you will:
• Manage workflow and project management for teams of programmers, graphic artists and QA testers.
• Management of new game development through all phases of production: Concept, Alpha, Beta, Gold.
• Communication with senior producers and quality assurance teams in other offices/studio's for review of progress.
• Work with marketing staff to incorporate market research results into new game development process and to create consumer marketing programs.

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: Game Designer, USA

GameRecruiter.com

Game Designer
East Coast

Our client is a major publisher and developer of Mobile / Wireless / Handheld games. They are a division of a well known and profitable game entity. They specialize in creating top-rated games for mobile devices. We are looking for designers of all experience levels for 2D / 3D versions of the following types of games and game genres:

• Action / Adventure (urban-themed, military-themed, etc).
• Social Life Sims (life sims, god games, etc...).
• Casual Games (puzzle games, card games, etc...).
• Sports and Racing (team sports, racing, individual sports).

A designer’s main responsibilities may include and are not limited to:
• Game Design: from high concept to implementation and completion.
• Level layout & design.
• Create and produce gameplay content.
• Communicating with a team of artists and programmers to ensure the creative vision is fulfilled.
• Collaborating with the design team to create innovative ideas for new concepts and existing design issues.
• Familiarity with C++ and JAVA a plus!

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: 3d Mobile Game Programmer, USA

GameRecruiter.com

3d Mobile Game Programmer
East Coast

Our client is a major publisher and developer of Mobile / Wireless / Handheld games. They are a division of a well known and profitable game entity.

You will assist in the full cycle development of a 3D video games for mobile phones from start to finish. Day to day responsibilities include development, writing and debugging of code, integrating graphic, sound, and networking components.

Requirements:
• You have experience coding on PSX, Sega Saturn, N64 (these generation platforms) or PSP, DS, GBA/NGage/PDA.
• 2+ years of programming experience (Strong knowledge of BREW and C++). Java / C are bonus point skills.
• Knowledgeable in 3D rendering algorithms (Strong 3D math skills).
• Experienced in 3D graphics engine programming in games.
• Knowledge of OpenGL / DirectX.

Extras:
• Verizon Vcast Experience a total bonus!

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: 3D Low Poly Animator, USA

GameRecruiter.com

3D Low-Poly Animator
East Coast

Our client is a major publisher and developer of Mobile / Wireless / Handheld games. They are a division of a well known and profitable game entity. On joining the artistic department, your mission will be to take charge of graphic production within a project team (Game Designers, Game Developers, Producer), from the design phase right through to finalization. We are mainly looking for people who specialize in 3D graphic design used as the basis for 2D representations, i.e. for compatible platforms.

Your Profile:
• Highly motivated, with a passion for video games.
• Proficient in 3Ds Max and/or Maya.
• Proficient in Photoshop or other 2D software.
• Ability to make realistic and detailed textures.
• Good sense of volume, lightning an materials (Illustration background would be appreciated).

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: 2D Pixel Artist, USA

GameRecruiter.com

2D Pixel Artist
East Coast

Our client is a major publisher and developer of Mobile / Wireless / Handheld games. They are a division of a well known and profitable game entity. Upon joining the art department, your mission will be to execute game art and work with a project team (game designers, engineers, producer), from the concept through delivery.

• You are highly motivated, with a passion for video games.
• You have a strong understanding of the principles of animation.
• You have a solid background in academic drawing, sketching, and/or illustration.
• You are proficient in Photoshop, Promotion and/or other drawing software.
• You have already done pixel art for released products (low-resolution computer graphics - 2D video games, sprites, icons or even web design).

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: System Architect Senior J2EE Engineer, San Francisco, CA

GameRecruiter.com

System Architect/ Senior J2EE Engineer
Bay Area

Qualified candidates must have 4+ years of experience leading development teams of 2-4 engineers on rapid-development projects. Consulting experience on projects for high-profile or Fortune 500 companies is highly desired.

Candidates must have recent and deep skills architecting and developing enterprise-class systems based on J2EE technologies including Java Servlets, JSPs, JDBC, ANT, and Struts. These are hands-on roles: candidates must show recent coding experience developing for and deploying to the Jakarta Tomcat Application Server, although Weblogic Server experience is also acceptable. A strong understanding of schema design for both transactional and reporting databases is required, as is experience with MySQL, although Oracle or DB2 background would also be acceptable.

• All candidates must demonstrate significant understanding of networking technologies and protocols such as TCP, UDP, and HTTP at the byte and packet level.
• Using a packet sniffer should be second nature.
• Preference will also be given to candidates with a background that includes PSMS content provisioning, dynamic wireless portals, and integration with an SMS Aggregator.

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: Wireless Producer, San Francisco, CA

GameRecruiter.com

Wireless Producer
Bay Area

Our client is a well known publisher/developer who has been creating games for over 30 years! They are expanding with the formation of a wireless division.

• As Wireless Producer you will take ultimate responsibility for the creation of several original IP games concurrently.
• You will ensure deliverables are met in a timely manner.
• You will work with outside developers to establish, track, update and maintain product schedules, monitor budgets, and schedules.
• You'll be expected to know everything there is to know about the title's your are producing, and create necessary supporting documentation, such as user guides, drafting gameplay, test plans, etc..
• Provide status reports about games in development to
upper management.
• We seek someone that has experience with mobile/wireless game development.
• You’re familiar with the issues in the porting of games onto the most popular mobile phones.
• To qualify, you have prior experience as a Producer for mobile/wireless products.

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: Casual Mobile Level Designer, San Francisco, CA

GameRecruiter.com

Level Designer
Bay Area

Our client is a well known publisher/developer who has been creating games for over 30 years! Join their outrageously successful wireless division.

• As Casual & Mobile Level Designer you will devise and build levels for games and downloadable content for mobile applications (cell phones, PDAs, etc.).
• You will place and script entities/objects in environments.
• Work with the Lead Designer to define and refine gameplay mechanics.
• Detail gameplay mechanics, storylines, and asset inventories in design documentation.
• Your primary function is to create gameplay situations which are challenging without being overly frustrating, and to make levels and scenarios with replay value and plenty of surprises.

To qualify you have prior experience designing and refining levels. Have a good understanding of 2D level design.
Can demonstrate the ability to evaluate gameplay-including playability, pacing, and fun.

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: Casual Mobile Game Designer, San Francisco, CA

GameRecruiter.com

Game Designer
Bay Area

Our client is a well known publisher/developer who has been creating games for over 30 years! Join their outrageously successful wireless division.

As Casual & Mobile Game Designer you will design new games or expand gameplay of existing properties and franchises.

• You will test levels for gameplay design and requirements.
• Propose game concepts.
• Design games that work with and circumvent known issues with game engines, target devices, etc.
• Help test, balance, and tune all gameplay parameters.
• Design and refine the UI for usability, in collaboration with the rest of the team.
• Create scenarios, scripts, and character descriptions for the game.
• You're responsible for the game play, rules system, play balance, interface design, game structure and "mechanics".

In this role you will write proposals, treatments, and create storyboards and flow charts for upcoming projects. Additionally you will write and update all game design documentation. Write executive summary of games. Execute pitch documents, Manage and write user guides. You will research, analyze and report on relevant games, competing titles, and current trends, especially trends in the casual and mobile gaming spaces.

To qualify you must have been key or main designer on two or more shipped titles. Mobile experience preferred. GameBoy or other handheld experience acceptable.

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: Mobile Console Producer, Los Angeles, CA

GameRecruiter.com

Producer
Los Angeles, CA

Our client is a leader in developing and publishing mobile applications and games. Join this fast paced and creative environment.

As Mobile / Console Producer you will take ultimate responsibility for the creation of licensed and original IP games concurrently. You will manage Wireless Games.

• You will ensure deliverables are met in a timely manner.
• You will work with outside developers to establish, track, update and maintain product schedules, monitor budgets, and schedules.
• You'll be expected to know everything there is to know about the title's you are producing, and create necessary supporting documentation, such as user guides, drafting gameplay, test plans, etc.
• Provide status reports about games in development to upper management. We seek someone that has experience with mobile/wireless game development.
• You’re familiar with the issues in the porting of games onto the most popular mobile phones.
• To qualify, you have prior experience as a Producer for mobile/wireless products.

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: Sr Account Manager, CA

GameRecruiter.com

Sr Account Manager
Virtual / California

Our client is recognized as one of the emerging wireless players to watch and named one of the top wireless start-ups. They have won awards for their innovative technology. Their products help deploy mobile content on multiple handsets. This is an opportunity to join a market leading late stage start up, with traction. They offer a competitive salary, benefits, bonus and pre-IPO stock!

We seek a seasoned Senior Account Manager with a successful track record of supporting and growing business, ideally within the mobile content provider marketplace. You will act as client champion for current and future accounts in California. You will use your client development skills to increase revenue on an account by account basis, including increasing the number of users and increasing the productivity of users. You will create new relationships in existing accounts geared to new content deployment needs. Identify opportunities to assist customers through software licensee or services agreements.

• To qualify you have prior experience as an account manager with a technology focus.
• You possess excellent customer facing skills including presentation, written and verbal communication, and a sensitivity to Customer Excellence.
• Your able to work independently and as part of a team.

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: Sales Engineer, Los Angeles, CA

GameRecruiter.com

Sales Engineer
Los Angeles

Our client is recognized as one of the emerging wireless players to watch and named one of the top wireless start-ups. They have won awards for their innovative technology. Their products help deploy mobile content on multiple handsets. This is an opportunity to join a market leading late stage start up, with traction. They offer a competitive salary, benefits, bonus and pre-IPO stock!

As Sales Engineer you will support the enterprise software sales team. In this role you will be responsible for creating and delivering product demonstrations, responding to RFP's, and building ROI models. Sales activities will be mostly focused in the USA, but other travel may be required. To qualify you have prior experience as a sales engineer ideally with an enterprise software company.

• Strong programming or technical support experience with Java (J2EE, J2SE, J2ME).
• You must possess excellent customer facing skills including presentation, written and verbal communication.
• You're a self-starter with ability to work independently.
• Undergraduate degree in Computer Science and/or experience in the handheld/mobile device space a total plus!
• Excellent opportunity to join a wireless start up!

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: Studio Head of Mobile, San Francisco, CA

GameRecruiter.com

Studio Head / Head of Mobile
Bay Area

The ideal candidate knows mobile gaming content with a deep understanding of existing and emerging mobile technologies and standards such as BREW, J2ME, WAP, PSMS, SMS, etc. and is responsible for the successful analysis, definition, planning, release, and product life cycle management of mobile gaming products.

Responsibilities
• Lead the development and evolution of platform and product roadmap and oversee the plan specific product releases & programs to extend current gaming capabilities to build a world class gaming environment
• Manage business requirements and product design, develop and oversee rollout of new technologies, process, etc. to drive and grow revenue.
• Analyze trends and identify opportunities for new product lines, as well as opportunities to expand existing product lines to maximize revenues and profits.
• Partner with content acquisition to identify new entertainment product opportunities
• Partner with content internal teams to develop new or enhanced revenue streams, new features, products and services
• Maintain a competitive knowledge base and building competitive differentiation into the product plan
• Coordinate partner requirements and product roadmap with sales and partner relationship teams
• Work with VP of Sales & Marketing and major partners on customization needs and product rollouts
• Manage business goals for product line and drive revenue and profitability of mobile products
• Experience plotting strategies, formulating business models, and identifying new market opportunities in mobile

Requirements
• Content / Product Development and Management (5-7 years)
• Strong analytical and quantitative skills.
• Great communication skills, must be able to manage people.

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

GameRecruiter.com: Deployment Manager, San Francisco, CA

GameRecruiter.com

Deployment Manager
Bay Area

This vacancy is for a dynamic company instrumental in the launch of some of the biggest mobile brands and games in the world. They are now looking to recruit a Deployment Manager, reporting directly to the Director of Production.

Key Skills & Experience
• Experience in working with a mobile games publisher submitting games into carriers
• A Passion for short form video content
• Well organized, attention to detail and the ability to meet deadlines
• Excellent communicative skills, especially with carrier 's technical staff
• The ability to work in a fast-moving, challenging environment
• Excellent interpersonal, analytical skills
• Understand today's mobile technology, BREW, JAVA, Window Mobile and other mobile applications.

Responsibilities
Primary

• Management of submission process
• Manage the deployment team, including producers, submission group and work with QA manager.
• Timely and successful uploading of games, as well as video, music and image content onto networks various content delivery platforms.
• Preparing marketing assets for submissions, including resizing and reformatting various image and sound files.
• Generating content submission forms for each network delivery
• Serves as primary contact for Sales/Marketing for deployment related issue such as meeting due date.

Secondary
• Periodically review current submission process and recommend changes.
• Assist in the evaluation of mobile content submitted for consideration.

Interested applicants should send your resume, indicating position of interest in the subject line and salary requirements, to: Kenny@GameRecruiter.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

September 28, 2006

WiderThan: C/C++ Graphics for BREW Cell Phone Handsets, New York, NY

WiderThan

C/C++, Graphics for BREW Cell Phone Handsets

We are looking for a full time developer with extensive experience in C/C++, some graphics based system and/or small, stand alone processor environments.

The company serves the cell phone text message and wireless multimedia markets (ringtones etc.). The projects involve BREW, (see www.qualcomm.com/brew) which is the handset environment on many cell phones. BREW is a C/C++ based graphics and cell phone environment. Experience in BREW would be nice, but not required.

However, experience in one of the following is required:
1) Any native cell phone development
2) experience related to some graphics system(win32, X-windows, or BREW)
3) work on small imbedded systems

You can check us out at www.widerthan.com/americas. The position is located at our offices in Midtown Manhattan.

Interested applicants should send your resume, indicating BREW DEVELOPER in the subject line and salary requirements, to: jobs@us.widerthan.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

Belden: Systems Engineer Wireless Networking Technology, USA

Belden

Belden is more than just a wire and cable company. We have taken our success in cable and expanded our product offering to include complete system solutions, including connectivity, equipment, enclosures, cable raceways and racks. Belden had 2005 revenues of $1.35 billion and has about 5,200 employees. We have manufacturing capabilities throughout North America and Europe and a market presence in nearly every region of the world. Join us as we continue to evolve. Currently we are seeking an energetic, driven, results-oriented:

SYSTEMS ENGINEER
Wireless Networking Technology

This position will develop incremental revenue and earnings with Fortune 1000 companies specifically for the emerging Wireless LAN market.

Candidates must live in a metropolitan area within the US. This position demands a high level of technical expertise and knowledge of wireless networking technology.

Principal accountabilities include:
• Identify, plan, create customer value propositions, and organize customer driven programs with large end users across multiple vertical markets
• Work with distribution partners to coordinate service related requirements
• Strategic thinking in terms of identifying new market and product opportunities
• Manage and execute contract negotiations with major accounts
• Ensure market intelligence is reported quickly
• Provide product training
• Recommend possible product line extensions

Required Qualifications:
• Technical degree
• Five years of Marketing/Sales experience
• The ability and willingness to travel.
• Extensive understanding of Windows and Linux tools, IP routing, wireless systems, and Internet security
• Extensive experience with networks for data and voice applications
• Technical expertise with wireless networking products and industry
• Experience selling wireless networking products
• LAN deployment experience – traffic delivery from the access point to client AND from the client to the access point
• Excellent verbal and written communication skills
• Solid understanding of the global business environment
• Strong analytical skills
• Track record of looking for “solutions” opportunities
• Experience with Cisco Systems Wireless products and services is a plus

Interested applicants should send your resume, indicating the title of position and salary requirements, to: HumanResouces@Belden.com

An equal opportunity employer, m/f/d/v.

Please reference MobileWirelessJobs.com when responding.

September 27, 2006

Helio: Director of Talent Acquisition, Los Angeles, CA

HELIO

Director of Talent Acquisition

HELIO is bringing innovative, high quality connectivity, community and lifestyle to the U.S. With $440 million of seed capital, HELIO is targeting specific categories of U.S. consumers that are underserved by existing cellular operators. HELIO is a new mobile brand dedicated to giving young, passionate consumers the type of wireless experience we've been wanting. HELIO launched in the spring of 2006 with mind-blowing devices and services and uncompromising, straightforward pricing and customer care. HELIO combines a fast-paced, start-up environment with the significant financial backing of two multi-billion dollar companies, one a leader in 3G wireless technology, and the other an expert at focusing on the consumer. At HELIO, we’re building our company around our customer, and our mission is to improve their communication, community and lifestyle with straight talk and innovative superior products and services.

That’s where you come in. HELIO has an exciting new opening for a Director of Talent Acquisition at our world headquarters in Westwood, CA!!!

The position of Director of Talent Acquisition will be primarily concerned with driving the company’s critical staffing needs and on-boarding strategies, programs and processes in the US.

In this critical and highly visible role, you’ll develop and manage a recruiting team. You’ll operate at both a strategic and tactical level and will be a key member of Helio’s management team, brand, and providing maximum value-added services to our business clients. In this role you’ll develop and manage the recruiting strategies and process. This position is supervisory, and will report in to the VP of Human Capital.

Position Duties / Responsibilities:
• Develop and manage the recruiting strategies and process.
• Evaluate and improve Application Tracking System, reports and metrics.
• Develop on going strategic discussion with each member of the executive team to build the organization.
• Partner with functional executives and their staff to plan and meet talent acquisition goals.
• Take responsibility for and manage staffing budgets and costs.
• Oversee Helio development through management training.

Key Experience:
• Minimum of fifteen (15) years experience in recruiting
• Minimum of eight (8) years experience in supervisory role
• AIRS certified a plus
• PHR/SPHR certified a plus
• Wireless or telecom experience preferred

Education Requirements:
• Bachelors degree required, Masters degree preferred
• Degree concentration or continuing education in Human Resources a plus

We offer a very competitive compensation package, which includes a robust benefits package. HELIO is an Equal Opportunity Employer.

Interested applicants should send your resume, indicating the title of position and salary requirements, to: dtaylor@helio.com

HELIO is an Equal Opportunity Employer

Please reference MobileWirelessJobs.com when responding.

September 22, 2006

FunMobility: Director of Online Marketing Mobile Entertainment, Pleasanton, CA

FunMobility

Director of Online Marketing, Mobile Entertainment

In this role you will be responsible for all consumer-facing online content and is the point person for all online communication. This role is the primary ‘voice’ for all online properties and will lead all future development of web properties.

RESPONSIBILITIES
• Acquisition and retention marketing efforts designed to drive web site traffic and sales.
Managing and merchandising the Company website
• Leads the development of promotional strategies to maximize placement of content on internal and external sites, including creative concepts, web site features, contests and other initiatives.
• Establishes and maintains key partnerships with major portals and mobile carriers
• Development, management, deployment and setting of policy standards for all consumer-facing content utilities: CRM tools, feedback, consumer databases, and communication utilities including RSS, mobile, e-mail, SMS, test and IM
• Working closely with Product Managers & Creative (images, graphics, logos, fonts). Interface with the content team on the creation, development & deployment of Internet & mobile-specific content
• Monitoring performance, usage and content of Bulletin Boards, chat groups, artist sites, social networking destinations, fan sites, e-lists and label-controlled e-mail lists, databases and consumer inquiries

REQUIREMENTS
• Minimum five years related experience. Preferably in the areas of online content management, web management and/ or online marketing
• BA Degree in Marketing or related educational background required
• Strong verbal and written communication skills required
• Excellent computer skills including all MS tools (Word, Excel, Outlook, PowerPoint)
• Basic html and programming skills desired, but not required (design skills not required)
• Knowledge & experience of the Internet, online content and web content management
• Knowledge & experience in online consumer marketing communication and retention
• Wireless entertainment background is an asset but not a requirement

FunMobility offers competitive salaries, excellent medical benefits, matching 401(k), and profit sharing.

FunMobility delivers a unique mobile entertainment experience by providing applications and services that enable creativity, personalization, and community-building. FunMobility's FLEX Mobile Application Platform* enables custom applications that work within a carrier's existing mobile services offering, providing carriers with unparalleled flexibility, greater reliability, and faster time-to-market.

FunMobility provides carriers with some of the industry's most popular and successful mobile applications, including Wallpaper Universe*, America's Best Mobile Pix*, Ringtones Universe*, TrueTones Universe*, Mobile Comics Network*, Personalized Wallpaper*, and FunMobility Animated Greetings*.

FunMobility's mobile applications and services are distributed through major carriers across the globe. FunMobility has achieved an industry reputation for innovation and reliability, and is considered one of the industry's most creative wireless entertainment companies.

FunMobility offers competitive salaries, excellent medical benefits, matching 401(k), and profit sharing, many catered lunches, and much more. With offices in Pleasanton and San Jose.

To apply, please send your MS Word resume, indicating position of interest and salary requirements to:
jobs@funmobility.com

About FunMobility
FunMobility delivers a unique mobile entertainment experience by providing applications and services that enable creativity, personalization, and community-building. FunMobility's FLEX Mobile Application Platform is comprised of interchangeable modules featuring content, applications, and services supported by proprietary implementation technology. These modules can be deployed as a complete solution, or as stand-alone components that work within a carrier's existing mobile services offering, providing carriers with unparalleled flexibility, greater reliability, and faster time-to-market. FunMobility provides carriers with some of the industries most popular and successful mobile applications, including Wallpaper Universe, America's Best Mobile Pix, Ringtones Universe TrueTones Universe, Mobile Comics Network, Personalized Wallpaper, and FunMobility Animated Greetings. FunMobility's mobile applications and services are distributed through major carriers across the globe, including, Verizon Wireless, Alltel, Sprint PCS, U.S. Cellular, Cingular Wireless, and many others. FunMobility media partners include Dreamworks, United Media, Major League Baseball, Warner Bros., MTV, Universal Music, EMI, Nickelodeon, and man others. FunMobility has achieved an industry reputation for creativity, innovation and reliability, and is considered one of the industry's most unique wireless entertainment companies. For more information, please visit http://www.FunMobility.com.

Please reference MobileWirelessJobs.com when responding.

Glu Mobile: Mobile Game Artist, San Mateo, CA

Glu Mobile

Mobile Game Artist

Glu Mobile is a leading developer and global publisher of mobile entertainment. Glu's portfolio of games, ringtones, wallpapers and information applications include both original titles and entertainment based on major brands from Atari, Cartoon Network, Celador International, FOX Sports Interactive, Harrah’s, Hasbro, PlayFirst, PopCap Games, Sega and Twentieth Century Fox. Based in San Mateo, California with offices in Hong Kong, London and Manchester, Glu is funded by top venture firms NEA, BA Venture Partners, Granite Global Ventures, Sienna Ventures and Globespan Capital Partners, and by Time Warner Investments. Recently Glu acquired the UK-based mobile entertainment company iFone, adding SONIC THE HEDGEHOG, MONOPOLY, and ATARI Classics to its portfolio. Consumers can find fresh entertainment created exclusively for their mobile phones wherever they see the 'g' character logo or at www.glu.com.

Mobile Game Artist will be responsible for designing and creating high-quality 3D and 2D assets for mobile games.

Responsibilities include:
• Coordinating with the art director to create visual designs for mobile products.
• Work with engineers to develop low-resolution 2D and 3D art assets to meet the requirements of the game engine.
• Develop and execute the final level art based on the game design.
• Potentially prepare higher resolution assets for marketing use.

Requirements:
• Previous experience with 3Ds Max is required.
• Previous low-poly modeling and texturing experience for PC, console or handheld is preferred.
• Previous mobile development, and/or experience with handheld console development (GBA or PSP etc.) is preferred.
• Previous experience with older 2D game systems and PC (80’s – 90’s) is useful.
• BFA helpful, but not required.

Skills:
• 3D modeling and texturing in 3Ds Max is required.
• 3D animation experience in 3Ds Max is preferred.
• 2D animation experience, as it pertains to 2D sprites for mobile or handheld games or applications, is helpful.
• Good layout and graphic design skills with type or other graphical elements is helpful.
• Strong 2D drawing skills, reflecting a solid expertise with drawing people and environments, in digital and traditional media is helpful.

Software:
• 3Ds Max experience is required
• Photoshop (6.0 or up) experience is required.
• Debabelizer (4.5 or up) is preferred.

Life at the cutting edge of wireless technology is an exciting but demanding place to be. Glu is always on the look out for exceptionally talented individuals to join our team. We reward talent, creativity and ability to get the job done. If you are interested in mobile technology and want to be part of a team that makes the future of wireless technology happen, Glu is for you.

To apply for this position, please include in the job title in the subject of your email, a cover letter and your minimum salary requirements to careers.us@glu.com. Due to the volume of resumes, we cannot respond to each applicant. We will contact you if there is a match. No phone calls, please. Principals only.

Please reference MobileWirelessJobs.com when responding.

FunMobility: Sr. Mobile Applications Engineer, Pleasanton, CA

FunMobility

Sr. Mobile Applications Engineer
FunMobility
Full Time
Pleasanton, CA (Near BART)

If you have experience creating and writing J2ME or BREW applications and want to join a fun, fast growing company with exceptional benefit plans and equity options, contact us now. You will be working on cutting-edge next-generation wireless applications that push the boundaries of what you can do on your mobile phone. Come join our next-generation wireless applications development team. FunMobility Inc. is a leading provider of mobile entertainment technology, and is one of the fastest-growing companies in the mobile space. FunMobility mobile technology has been used by over 10 million users across the country and growing!

Job Description:
We are looking for a Mobile Applications Engineer experienced in J2ME or BREW to design and implement J2ME or BREW applications. Will be responsible for full lifecycle development of mobile phone content applications.

Required Skills:
• 3+ years experience writing J2ME or BREW applications
• Proven track record designing/developing mobile phone applications
• Proven track record of delivering successful software releases to customers
• Experience with Web technologies such as HTTP, HTML, and XML
• Experience with WAP
• 3+ years experiences interfacing with a Database
• Highly motivated, flexible, self-directed. Able to manage multiple projects.
• Detail focused and well organized
• Excellent communication skills and ability to work independently, making appropriate decisions and seeking input when needed
• Experience in SQL server and stored procedures, a plus.

FunMobility offers competitive salaries, excellent medical benefits, matching 401(k), and profit sharing.

FunMobility delivers a unique mobile entertainment experience by providing applications and services that enable creativity, personalization, and community-building. FunMobility's FLEX Mobile Application Platform* enables custom applications that work within a carrier's existing mobile services offering, providing carriers with unparalleled flexibility, greater reliability, and faster time-to-market.

FunMobility provides carriers with some of the industry's most popular and successful mobile applications, including Wallpaper Universe*, America's Best Mobile Pix*, Ringtones Universe*, TrueTones Universe*, Mobile Comics Network*, Personalized Wallpaper*, and FunMobility Animated Greetings*.

FunMobility's mobile applications and services are distributed through major carriers across the globe. FunMobility has achieved an industry reputation for innovation and reliability, and is considered one of the industry's most creative wireless entertainment companies.

FunMobility offers competitive salaries, excellent medical benefits, matching 401(k), and profit sharing, many catered lunches, and much more. With offices in Pleasanton and San Jose.

To apply, please send your MS Word resume, indicating position of interest and salary requirements to:
cwilliams@funmobility.com

About FunMobility
FunMobility delivers a unique mobile entertainment experience by providing applications and services that enable creativity, personalization, and community-building. FunMobility's FLEX Mobile Application Platform is comprised of interchangeable modules featuring content, applications, and services supported by proprietary implementation technology. These modules can be deployed as a complete solution, or as stand-alone components that work within a carrier's existing mobile services offering, providing carriers with unparalleled flexibility, greater reliability, and faster time-to-market. FunMobility provides carriers with some of the industries most popular and successful mobile applications, including Wallpaper Universe, America's Best Mobile Pix, Ringtones Universe TrueTones Universe, Mobile Comics Network, Personalized Wallpaper, and FunMobility Animated Greetings. FunMobility's mobile applications and services are distributed through major carriers across the globe, including, Verizon Wireless, Alltel, Sprint PCS, U.S. Cellular, Cingular Wireless, and many others. FunMobility media partners include Dreamworks, United Media, Major League Baseball, Warner Bros., MTV, Universal Music, EMI, Nickelodeon, and man others. FunMobility has achieved an industry reputation for creativity, innovation and reliability, and is considered one of the industry's most unique wireless entertainment companies. For more information, please visit http://www.FunMobility.com.

Please reference MobileWirelessJobs.com when responding.

September 19, 2006

EA Mobile: Product Manager Mobile Distribution, Los Angeles, CA

Electronic Arts (EA) MOBILE

Job Title: Product Manager, Mobile Distribution
Department: Enabling Technologies
Reports to: Director, Product Management
Location: EA MOBILE, Los Angeles, CA

Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment software for personal computer and advanced entertainment systems such as the PlayStation®2, Xbox video game console from Microsoft, the Nintendo GameCube, the Game Boy® Advance, and next gen gaming platforms like PSP or XBox2.

Electronic Arts (EA) MOBILE is the world's leading publisher of interactive Mobile entertainment software for cell phones, smart phones, and advanced handheld devices. With the worldwide market rapidly approaching 1 billion handsets, how would you like to join a team committed to staying at the bleeding edge of interactive entertainment? EA Mobile is a true leader within the EA family, with the business model that dominates the wireless entertainment market.

Position Summary:
EA Mobile Enabling Technology Group defines and implements new platforms, technologies, processes and business models to distribute mobile products to global market. Currently we are looking for an experienced product manager to work on the industry leading mobile content distribution applications. This person will work closely with a team of product designers, marketing mangers, sales executives and engineers to maintain complete life cycles of our distribution solutions, via Web, WAP, mobile client, retail, SMS and etc.

Our ideal candidate will be able to come up with creative distribution concepts and demonstrate the capabilities of turning abstract requirement into concrete design specifications. The applicant should be detail oriented, and able to juggle multiple assignments at one time. Strong communication and organization skills are also highly valued.

Responsibilities:
• Work with and coordinate multiple engineering and development teams.
• Define requirements, manage resources, and oversee development cycles for all distribution technologies, enabling full content distribution to a variety of wireless devices.
• Ongoing maintenance/cycles of all consumer Distribution Channels.
• Manage multiple projects simultaneously, including vendor management, project management, business case development and presenting of technical solutions to non-technical audiences.
• Responsible for product success, market share, sales/service success, market and competitive analysis, including product profitability, scalability, serviceability and manufacturability
• Develop product positioning, product and service pricing, and discount structure.
Build a marketing plan to effectively communicate the benefits of the product to external customers.

Qualifications:
• 2-5 years experience working in mobile distribution technology preferably with wireless carriers or mobile technology
• Clear understanding of content distribution systems, content management and eCommerce.
• Demonstrated track record of successfully planning, deploying and managing large-scale, full life-cycle WAP or mobile project implementations.
• Knowledge of Premium SMS, J2ME, J2EE and/or Brew.
• Excellent technical spec writing skills in addition to strong presentation, written and oral communication skills.
• Knowledge of data networking, wireless networks, enterprise software/hardware solutions.
• Excellent leadership skills required
• Bachelor’s degree in Computer Science, Engineering, Information Systems or equivalent work experience. Master’s preferred but not required; MBA a plus.

EA…It’s in the game.

Interested yet? Good. We're pretty sure you'll want to know we offer one of the most generous benefits packages around including great benefits like 3 weeks of Paid Time Off, an onsite arcade and a company matched 401(k) retirement plan, casual work environment, and a host of other perks. Our high-spirited, entrepreneurial environment offers substantial growth and opportunity to those who desire a fast-paced, technology driven environment.

If your qualifications and interest align with the above then “Get in the Game” and log on to http://www.jobs.ea.com and click on "careers" to submit your resume. While you're there, you can set up a career agent, search additional opportunities, and even create your own candidate profile. EOE M/F/D/V.

To apply immediately please submit your MS Word resume, indicating position of interest and salary requirements, to: eamobilejobs@ea.com

Please let us know if you found us through mobilewirelessjobs.com!

Please reference MobileWirelessJobs.com when responding.

Telephia: Wireless Data Network Engineer, Richardson, TX

Telephia

Company: Telephia
Wireless Data Network Engineer

The Wireless Systems Engineering (WSE) group is responsible for leading the ongoing technical design, development and support of Telephia*s core products that are deployed in Wireless networks to provide benchmarking information on the Mobile industry. The WSE team has regular interaction with customers (typically VP/CTO-level leaders and engineers in carrier network operations and engineering functions) and works cross-functionally with other Telephia groups * Measurement Science, Development, Product Management, Operations Analysis, Field Operations and Account Management. The WSE team works closely with the Network & operations groups within all the major carriers to define and improve the key metrics used by the wireless industry to measure the performance of the carrier*s networks. This role will present the successful candidate an opportunity to define and develop products that will measure the overall performance of major carrier*s networks.

To keep pace with our development and business expansion plans, we are significantly expanding the group in 2006, and are recruiting for talented Wireless Systems Engineers, Architects, Software Engineers and Project Managers at all levels.

The successful candidate will have experience working on wireless data applications such as WAP, SMS, MMS etc. Candidates should have a thorough knowledge and hands-on experience with network/application protocols such as TCP/IP, HTTP, WAP, SMS and MMS, as well as exposure to radio access protocols such as CDMA2000(1xRTT, EV-DO, EV-DV), UMTS/WCDMA, iDEN/WiDEN etc. Ideally experience will have been gained by either working at or with network equipment vendors, handset manufacturers or test/measurement system providers as well as participating in standards development. The candidate may also have experience working on mobile content provider*s or mobile applications solutions

Responsibilities:
• Define and develop Key Performance Indicators to measure Quality of Service of wireless data services and end-to-end applications that run on top wireless data bearers.
• Design and develop post-processing engines that extract and transform raw low-level performance data into aggregate metrics; automate and parameterize the process for large scale processing in an efficient and timely manner; build-in QC c