Glu Mobile: 3D Character Animator, San Mateo, CA

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Glu Mobile

Glu Mobile is a leading developer and global publisher of mobile entertainment. Glu publishes original titles and entertainment based on major brands including Atari, Cartoon Network, FOX Sports, Nickelodeon, PopCap Games and Twentieth Century Fox. The company has more than 100 entertainment applications including games, ringtones, screens and applications available via 90 carriers worldwide. Glu also offers a complete mobile gaming sourcing, management and delivery solution, ProvisionX. Based in San Mateo, California with offices in London and Singapore, Glu is funded by top venture firms NEA, BA Venture Partners, Granite Global Ventures, Sienna Ventures and Globespan Capital Partners, as well as by Time Warner Investments. Consumers can find fresh entertainment created exclusively for their mobile phones wherever they see the ‘g’ character logo or at
Life at the cutting edge of wireless technology is an exciting but demanding place to be. Our company is always on the look out for exceptionally talented individuals to join our team. We reward talent, creativity and ability to get the job done. If you are interested in mobile technology and want to be part of a team that makes the future of wireless technology happen, we’re for you.
3D Character Animator
Glu Mobile has an exciting opportunity for a talented 3D animator to animate characters for the next generation of 3D mobile games.
Primary responsibilities include creating 3D character animation of mostly humanoid figures, and vehicles for mobile games. The position requires previous experience rigging and animating low-poly characters in 3DS Max for handheld platforms (PSP, mobile phones), or older 3D consoles like Playstation 1 or Nintendo 64. The candidate must be able to deliver high-quality, realistic animation that clearly conveys action and character. The animator for this position must be capable in a diverse range of animation skills and techniques – expertise in rigging and animating skinned, as well as linked-object hierarchies, with or without IK constraints, bones, or Biped animation control. Some modeling and texturing experience is preferred, as it pertains to optimizing models for easier animation and export. The candidate should be able to work well with artists, designers, and programmers to create effective animation that meets the requirements of the game and engine.
Samples are required, and should include, at minimum, a realistic walk and run cycle of a humanoid character between 300-400 polygons done in 3DS Max.
Education and Experience:
• 1 – 2 years experience working in the game industry, creating animated characters for computer, console or handheld.
• Some 3D or traditional animation training from a college or vocational school preferred.
Software experience:
• 3DS Max 7.0 or up is required.
• Photoshop 7.0 or up
To apply for this position, please include in the job title in the subject of your email, a cover letter and your minimum salary requirements to Due to the volume of resumes, we cannot respond to each applicant. We will contact you if there is a match. No phone calls, please. Principals only.

Please reference when responding.